War

Master eDominations combat! Learn about battle rounds, damage formulas, weapons, tanks, aircraft, and strategies to dominate the battlefield.

Battlefield

Welcome to the Battlefield Tutorial - a detailed guide to learn how to deal damage in battlefields and increase your efficiency to the maximum!

Prerequisites

Before diving into combat, make sure you understand these basics:

Starting a Direct War Attack

Cooldown Periods

ScenarioCooldown
After losing as Aggressor24 hours before you can attack again
After winning as Defender24 hours before enemy can attack again
War just declared (vs new target)24 hours before declared country can attack

Starting a Resistance War

Resistance War Cost

Payment OptionCost
Gold15 Gold
Country Currency3,000 CC (original owner’s currency)

Resistance War Cooldown

Battle Duration & Rounds

Victory Conditions

The final round (Air Combat) is decisive, but earlier rounds matter too!

Scenario 1: Score is 3-2 or 2-3

  • The country that wins Round 3 by damage wins the battle!

Scenario 2: Score is 5-0 or 0-5

  • The country that deals most damage across ALL 3 rounds combined wins!

Scenario 3: Score is 5-5

  • If the score is tied at 5-5, the winner is decided by total damage across all rounds!

Domination Buff: If one side wins BOTH Round 1 and Round 2 (score 5-0):

  • That side gets +3% Domination Buff
  • Must be located in a region owned by your country to receive the buff

Round Types & Weapon Bonuses

Each round has specific armory rules. Using the wrong type results in damage penalties!

Round 1: Urban Combat

Round 2: Land Combat

Round 3: Air Combat

Battle Rewards

EPIC Battle

Damage Formula

Base Damage Calculation:

Damage = ((Level × 5) + Strength) × (1 + Rank × 0.05) × Weapon × Booster × Modifiers × Equipment Bonus × Hits
ComponentDescription
LevelYour Experience Level
StrengthYour Strength points
RankYour Military Rank (each rank = +5%)
WeaponWeapon quality damage multiplier
BoosterDamage Booster multiplier (if active)
ModifiersSum of all bonus modifiers (see below)
Equipment BonusBonus from Equipment (BONUSDMG)
HitsNumber of hits (1, 5, or 10 based on energy)

Additive Modifiers (stack together):

ModifierBonusCondition
Natural Enemy+10%Fighting against your country’s declared enemy
Military UnitVariableBased on MU level and your warrior rank
SurroundedUp to +12%+2% per surrounding region (max 6 regions)
EPIC Battle+15%When battle reaches 500,000 hits
Domination+3%Your side won both R1 and R2 (5-0 score)
Alliance CoD+5%Fighting on your alliance’s Campaign of the Day

Round Weapon Modifiers:

Weapon Type Round 1 (Urban) Round 2 (Land) Round 3 (Air)
Weapons +50% -20% -50%
Tanks N/A +10% -10%
Aircraft N/A N/A No change
Mortars N/A No change No change
ABM / ICBM -40% -33% No change

Damage Buffs

Damage Penalties

Combat Tips