Items Complete guide to eDominations items: weapons, tanks, aircraft, food, boosters, energy drinks, and special equipment.
Items
Quality Levels Q1 to Q5 Categories Food, Armory, Buildings, Premium Obtain From [Companies](/companies), [Trading Center](/trading-center), [Events](/events) Storage [Inventory](/storage)
Items
Welcome back! We will discuss the big variety of items included in eDominations! How to use them, where to find them, and what are their special effects.
All items have 5 different qualities . The higher the quality, the stronger the effects! We distinguish items into categories: Final products and Raw materials . Final products require raw materials to be produced in Companies .
Note: From now on we refer to Quality as Q . Therefore Quality 1 = Q1, Quality 5 = Q5, etc.
Food
Food is the first item you will use in the game. You need it to recover Energy ! More energy means more actions! Make sure you never run out of food!
Quality Energy RecoveryQ1 Food 2 Energy per unit Q2 Food 4 Energy per unit Q3 Food 6 Energy per unit Q4 Food 8 Energy per unit Q5 Food 10 Energy per unit
Sources: Food Companies , Trading Center , Events
Armory
Weapons, Tanks, and Aircraft are the armory you can produce through Companies and use in battlefield to multiply your damage! Different armory types are optimized for different battle rounds.
Weapons
Best for: Round 1 (Urban Combat) - +50% damage bonus!
Quality Damage Multiplier Q1 Weapons x1.2 Q2 Weapons x1.4 Q3 Weapons x1.6 Q4 Weapons x1.8 Q5 Weapons x2.0
Sources: Weapons Companies , Trading Center
Tanks
Best for: Round 2 (Land Combat) - +10% damage bonus!
Quality Damage Multiplier Q1 Tanks x1.8 Q2 Tanks x2.2 Q3 Tanks x2.5 Q4 Tanks x2.8 Q5 Tanks x3.0
Sources: Tanks Companies , Trading Center
Aircraft
Best for: Round 3 (Air Combat) - No penalty!
Quality Damage Multiplier Q1 Aircraft x2.7 Q2 Aircraft x2.9 Q3 Aircraft x3.3 Q4 Aircraft x3.6 Q5 Aircraft x4.0
Sources: Aircraft Companies , Trading Center
Houses
Houses are a source of Energy ! Activate a house to exceed your current Energy capacity. Each house lasts 7 days and you can activate only 1 of each quality.
Special Effects:
Activating any house allows you to work as employee twice after clicking REST
Houses reduce Energy recovery time by 12 seconds per quality level
Only the highest quality house counts for recovery bonus
Quality Energy CapacityRecovery Bonus Q1 House +50 Energy -12 seconds (5:48) Q2 House +100 Energy -24 seconds (5:36) Q3 House +150 Energy -36 seconds (5:24) Q4 House +200 Energy -48 seconds (5:12) Q5 House +250 Energy -60 seconds (5:00)
Sources: House Companies , Trading Center
Defense System
Defense System protects a region during Direct War attacks. When placed in a region, it absorbs a percentage of damage from the attacker side.
Mechanics:
Has a specific health pool that can be destroyed by Destroyer ability
Does NOT apply to Resistance War battles
Only 1 Defense System per region
Health Formula: Max Ability Points × Quality Multiplier (Q1=1.2, Q2=2.5, Q3=3.5, Q4=4.5, Q5=7)
Quality Damage Reduction Q1 Defense System 5% Q2 Defense System 7% Q3 Defense System 9% Q4 Defense System 15% Q5 Defense System 20%
Sources: Defense System Companies , Trading Center
Hospitals
Hospitals provide the nation’s healthcare for citizens! Depending on quality, hospitals offer daily FREE Energy to citizens.
Mechanics:
Placed in a region, lasts 14 days
If region is captured/liberated, the Hospital is destroyed
Must be located in the hospital’s region to claim free energy
Cannot use hospitals of foreign countries
Claim once per day from any battlefield where your country participates
Hospitals can be stacked! You can have Q1, Q2, Q3, Q4, and Q5 hospitals all active in the same region
Quality Daily Energy Q1 Hospital 100 Energy Q2 Hospital 200 Energy Q3 Hospital 300 Energy Q4 Hospital 400 Energy Q5 Hospital 500 Energy
Sources: Hospital Companies , Government distribution
Raw Materials
Raw Materials are necessary to produce final products. Store them in your Storage before producing.
You can also buy raw materials from the Trading Center instead of producing them.
Premium Items
Premium items cannot be produced in any way. They are awarded from Events , special activities, or purchased from the Store .
Special Weapons
Boosters
Boosters activate in battlefield for a specific duration, providing a damage buff.
Quality Duration Damage Buff Q1 Booster 10 Minutes +10% Q2 Booster 20 Minutes +20% Q3 Booster 30 Minutes +30% Q4 Booster 40 Minutes +40% Q5 Booster 50 Minutes +50%
Sources: Armed Combat , Crates , Roll the Dice , Store
Wipers
Energy Items
Tips for Item Management
Pro Tips:
Keep a healthy food supply - running out stops all activities
Use the right armory for each round to maximize damage
Activate all 5 house qualities for maximum Energy capacity
Save premium items for important battles
Check Trading Center for deals on items
Related Pages
Items & Resources