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War

From eDominations Wiki
Revision as of 20:18, 26 December 2025 by WikiAdmin (talk | contribs) (Fix EPIC bonus, add ABM-ICBM)

Battlefield

Duration 24 hours (3 rounds × 8 hours)
Energy Cost 10 Energy per hit
Rewards Medals, XP, Rank Points
Types Direct War, Resistance War

Battlefield

Welcome to the Battlefield Tutorial - a detailed guide to learn how to deal damage in battlefields and increase your efficiency to the maximum!

Prerequisites

Before diving into combat, make sure you understand these basics:

Starting a Direct War Attack

To start a battle in a Direct War, your country must meet ALL requirements:

Requirement Details
War Declaration War must be declared (accepted Law) and active
Active Citizens Country needs minimum 6 active citizens (Level 98+, active in last 7 days, not banned)
Treasury Country treasury must have at least 10 Gold
Your Location You must be in your citizenship country to start attack
Target Region Target region must border your country and have no active battle
No Active Battle Cannot have another active battle in the same war

Cooldown Periods

Scenario Cooldown
After losing as Aggressor 24 hours before you can attack again
After winning as Defender 24 hours before enemy can attack again
War just declared (vs new target) 24 hours before declared country can attack

Note: Only the Minister of Defense or President can start Direct War battles.

Starting a Resistance War

Any citizen can start a Resistance War to liberate occupied core regions!

Requirement Details
Your Level Must be Level 23 or higher
Your Location Must be in the region you want to liberate
Region Type Must be a core region occupied by another country
No Active Battle Region cannot have an active battle
One RW at a Time Country can only have 1 active Resistance War

Resistance War Cost

Payment Option Cost
Gold 15 Gold
Country Currency 3,000 CC (original owner's currency)

Resistance War Cooldown

After losing a Resistance War: Your country must wait 48 hours before starting another RW.

After winning a Resistance War: No cooldown - you can start another RW immediately!

Battle Duration & Rounds

Each battle has a total duration of 24 hours divided into 3 rounds of 8 hours each.

Round Combat Type Duration Victory Points
I Urban Combat 8 hours 2 points
II Land Combat 8 hours 3 points
III Air Combat 8 hours 5 points

Note: Battle endings are registered each minute. If a battle starts at 13:45:45, it ends at 13:46:00 the next day, not 13:45:45.

Victory Conditions

The final round (Air Combat) is decisive, but earlier rounds matter too!

Scenario 1: Score is 3-2 or 2-3

  • The country that wins Round 3 by damage wins the battle!

Scenario 2: Score is 5-0 or 0-5

  • The country that deals most damage across ALL 3 rounds combined wins!

Scenario 3: Score is 5-5

  • If the score is tied at 5-5, the winner is decided by total damage across all rounds!

Domination Buff: If one side wins BOTH Round 1 and Round 2 (score 5-0):

  • That side gets +3% Domination Buff
  • Must be located in a region owned by your country to receive the buff

Round Types & Weapon Bonuses

Each round has specific armory rules. Using the wrong type results in damage penalties!

Round 1: Urban Combat

urban.jpg

Weapons are KING! They get a +50% damage bonus!

Weapon Type Allowed Damage Modifier
Weapons YES +50%
Tanks NO N/A
Aircraft NO N/A
Mortars NO N/A
ABM / ICBM YES Special

Round 2: Land Combat

land.jpg

Tanks shine here! Weapons get penalized.

Weapon Type Allowed Damage Modifier
Weapons YES -20%
Tanks YES +10%
Aircraft NO N/A
Mortars YES No change
ABM / ICBM YES Special

Round 3: Air Combat

air.jpg

Aircraft dominate! Other armory types are penalized.

Weapon Type Allowed Damage Modifier
Weapons YES -50%
Tanks YES -10%
Aircraft YES No change
Mortars YES No change
ABM / ICBM YES Special

Battle Rewards

Battle Hero Medal - Top damage dealer in each round

Campaign Hero Medal - Most damage in entire battle (all 3 rounds)

See Medals and Achievements for more rewards!

EPIC Battle

Any battle can become an EPIC Battle when at least 500,000 hits have been dealt in that campaign!

Bonus: +15% extra damage for BOTH sides from the moment battle turns EPIC!

Damage Buffs

Positive Modifiers:

Damage Penalties

Negative Modifiers:

  • Natural Disaster (if battle in affected region)
  • Defense System (if fighting as Aggressor)
  • Non-Core Regions penalty (applies to country citizens)
  • Wrong Type of Armory for the round
  • Judge Trial penalty

Combat Tips

Pro Tips:

  • Use the right armory type for each round to maximize damage
  • Coordinate with your Military Unit for organized attacks
  • Save special weapons for crucial moments
  • Watch for EPIC Battle bonus activation
  • Check Campaign of the Day for bonus battles
  • Time your hits strategically - the last minutes matter!

Related Pages