Companies
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Companies
The ultimate guide for companies is here! Scroll down to find out which type of companies you are interested in. Here we will cover upgrade costs, productivity, and mechanics that apply to Companies.
Working as Manager
Working as manager allows you to produce items using your Companies. For each company you work:
- Spend 10 Energy
- Pay the Work Tax (goes to country treasury)
- Optionally assign Employee tokens to increase production
Note: Companies can be Upgraded (up to Q5), Downgraded (to Q1), or Dissolved (when Q1).
Note: You can work as manager in foreign countries! If you travel to another country's region, the Work Tax will be higher, but you may benefit from better resource bonuses = higher productivity!
Raw Materials
Raw materials are the foundation of production. They're needed to produce final products.
Food Raw (Food Materials)
Used to produce Food in Food Companies.
| Quality | Production | Bonus | Employees | Cost |
|---|---|---|---|---|
| Q1 | +30 Food Raw | 0% | 0 | 3 Gold |
| Q2 | +70 Food Raw | 0% | 1 | 5 Gold |
| Q3 | +150 Food Raw | 0% | 2 | 10 Gold |
| Q4 | +200 Food Raw | 0% | 3 | 15 Gold |
| Q5 | +300 Food Raw | 0% | 4 | 25 Gold |
Weapon Raw (Weapon Materials)
Used to produce Weapons, Tanks, and Aircraft.
| Quality | Production | Bonus | Employees | Cost |
|---|---|---|---|---|
| Q1 | +50 Weapon Raw | 0% | 0 | 3 Gold |
| Q2 | +70 Weapon Raw | 0% | 1 | 5 Gold |
| Q3 | +150 Weapon Raw | 0% | 2 | 10 Gold |
| Q4 | +200 Weapon Raw | 0% | 3 | 15 Gold |
| Q5 | +300 Weapon Raw | 0% | 4 | 25 Gold |
Building Raw (Building Materials)
Final Products
Company Limit Rule: You can only build 10 companies of each Quality up to Q3.
Examples:
- ✅ 10x Q1 Food + 10x Q2 Food + 10x Q3 Food = Allowed
- ❌ 12x Q2 Food = NOT Allowed
- ✅ 8x Q4 Food = Allowed (no limit for Q4-Q5)
Food Companies
Produces Food to recover Energy.
| Quality | Cost | Production | Raw Material | Employees | Energy Recovery |
|---|---|---|---|---|---|
| Q1 | 10 Gold | 100 Q1 Food | 1 | 1 | 2 Energy/unit |
| Q2 | 20 Gold | 110 Q2 Food | 1 | 2 | 4 Energy/unit |
| Q3 | 60 Gold | 120 Q3 Food | 2 | 2 | 6 Energy/unit |
| Q4 | 150 Gold | 130 Q4 Food | 2 | 4 | 8 Energy/unit |
| Q5 | 330 Gold | 150 Q5 Food | 3 | 6 | 10 Energy/unit |
Weapons Companies
Produces Weapons for combat. Best in Round 1 (Urban Combat).
| Quality | Cost | Production | Raw Material | Employees | Damage Multiplier |
|---|---|---|---|---|---|
| Q1 | 10 Gold | 12 Q1 Weapons | 10 | 1 | x1.2 |
| Q2 | 20 Gold | 13 Q2 Weapons | 10 | 2 | x1.4 |
| Q3 | 50 Gold | 14 Q3 Weapons | 11 | 2 | x1.6 |
| Q4 | 150 Gold | 15 Q4 Weapons | 12 | 4 | x1.8 |
| Q5 | 300 Gold | 19 Q5 Weapons | 13 | 6 | x2.0 |
Tanks Companies
Produces Tanks for combat. Best in Round 2 (Land Combat).
Requirement: Must own a Q5 Weapons Factory to build Tanks factories!
| Quality | Cost | Production | Raw Material | Employees | Damage Multiplier |
|---|---|---|---|---|---|
| Q1 | 15 Gold | 14 Q1 Tanks | 11 | 1 | x1.8 |
| Q2 | 30 Gold | 15 Q2 Tanks | 11 | 2 | x2.2 |
| Q3 | 70 Gold | 16 Q3 Tanks | 12 | 2 | x2.5 |
| Q4 | 175 Gold | 17 Q4 Tanks | 13 | 4 | x2.8 |
| Q5 | 350 Gold | 20 Q5 Tanks | 14 | 6 | x3.0 |
Aircraft Companies
Produces Aircraft for combat. Best in Round 3 (Air Combat).
Requirement: Must own a Q5 Tanks Factory to build Aircraft factories!
| Quality | Cost | Production | Raw Material | Employees | Damage Multiplier |
|---|---|---|---|---|---|
| Q1 | 20 Gold | 15 Q1 Aircraft | 14 | 1 | x2.7 |
| Q2 | 40 Gold | 16 Q2 Aircraft | 14 | 2 | x2.9 |
| Q3 | 90 Gold | 17 Q3 Aircraft | 15 | 2 | x3.3 |
| Q4 | 200 Gold | 18 Q4 Aircraft | 15 | 4 | x3.6 |
| Q5 | 400 Gold | 22 Q5 Aircraft | 16 | 6 | x4.0 |
House Companies
Produces Houses that increase Energy capacity.
| Quality | Cost | Production | Raw Material | Employees | Energy Capacity |
|---|---|---|---|---|---|
| Q1 | 10 Gold | 0.11 Q1 House | 2,400 | 1 | +50 Energy |
| Q2 | 20 Gold | 0.12 Q2 House | 3,600 | 2 | +100 Energy |
| Q3 | 80 Gold | 0.13 Q3 House | 4,800 | 3 | +150 Energy |
| Q4 | 150 Gold | 0.14 Q4 House | 6,000 | 3 | +200 Energy |
| Q5 | 320 Gold | 0.15 Q5 House | 7,500 | 4 | +250 Energy |
Hospital Companies
Produces Hospitals for national healthcare.
| Quality | Cost | Production | Raw Material | Employees | Daily Energy |
|---|---|---|---|---|---|
| Q1 | 20 Gold | 0.02 Q1 Hospital | 10,000 | 2 | 50-100 Energy |
| Q2 | 50 Gold | 0.02 Q2 Hospital | 20,000 | 3 | 100-200 Energy |
| Q3 | 80 Gold | 0.02 Q3 Hospital | 30,000 | 4 | 150-300 Energy |
| Q4 | 140 Gold | 0.02 Q4 Hospital | 40,000 | 5 | 200-400 Energy |
| Q5 | 350 Gold | 0.02 Q5 Hospital | 50,000 | 6 | 250-500 Energy |
Defense System
Produces Defense Systems that protect regions in battles.
| Quality | Cost | Production | Raw Material | Employees | Damage Reduction |
|---|---|---|---|---|---|
| Q1 | 20 Gold | 0.02 Q1 Defense | 10,000 | 2 | 5% |
| Q2 | 50 Gold | 0.02 Q2 Defense | 20,000 | 3 | 7% |
| Q3 | 80 Gold | 0.02 Q3 Defense | 30,000 | 4 | 9% |
| Q4 | 140 Gold | 0.02 Q4 Defense | 40,000 | 5 | 15% |
| Q5 | 350 Gold | 0.02 Q5 Defense | 50,000 | 6 | 20% |
Special Companies
ICBM
Intercontinental Ballistic Missiles - Ultimate offensive weapons for attackers!
| Quality | Cost | Production | Requirements | Employees | Damage Multiplier | Limit |
|---|---|---|---|---|---|---|
| Q5 | 3,000 Gold | 18 ICBM | 30 Q5 Aircraft | 6 | x6.0 | Max 5 Companies |
ABM
Tips for Company Management
Pro Tips:
- Start with Raw Material companies - they have no raw material costs
- Q5 companies are the most efficient for production
- Use Employees to boost production significantly
- Check resource bonuses before deciding where to work
- Sell excess production on the Trading Center
- Consider relocating to high-bonus regions
Related Pages
- Items - What companies produce
- Employees - Boost production
- Trading Center - Sell your products
- Job Market - Work for other players
- Currency - Gold and CC for purchases