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Companies

From eDominations Wiki
Revision as of 20:30, 26 December 2025 by WikiAdmin (talk | contribs) (Fix company limit)
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Companies

Types Raw Materials, Final Products, Special
Max Quality Q5 (Quality 5)
Currency Gold
Work Cost 10 Energy

Companies

The ultimate guide for companies is here! Scroll down to find out which type of companies you are interested in. Here we will cover upgrade costs, productivity, and mechanics that apply to Companies.

Working as Manager

Working as manager allows you to produce items using your Companies. For each company you work:

Note: Companies can be Upgraded (up to Q5), Downgraded (to Q1), or Dissolved (when Q1).

Note: You can work as manager in foreign countries! If you travel to another country's region, the Work Tax will be higher, but you may benefit from better resource bonuses = higher productivity!

Raw Materials

Raw materials are the foundation of production. They're needed to produce final products.

Food Raw (Food Materials)

Food Raw

Used to produce Food in Food Companies.

Quality Production Bonus Employees Cost
Q1 +30 Food Raw 0% 0 3 Gold
Q2 +70 Food Raw 0% 1 5 Gold
Q3 +150 Food Raw 0% 2 10 Gold
Q4 +200 Food Raw 0% 3 15 Gold
Q5 +300 Food Raw 0% 4 25 Gold

Weapon Raw (Weapon Materials)

Weapon Raw

Used to produce Weapons, Tanks, and Aircraft.

Quality Production Bonus Employees Cost
Q1 +50 Weapon Raw 0% 0 3 Gold
Q2 +70 Weapon Raw 0% 1 5 Gold
Q3 +150 Weapon Raw 0% 2 10 Gold
Q4 +200 Weapon Raw 0% 3 15 Gold
Q5 +300 Weapon Raw 0% 4 25 Gold

Building Raw (Building Materials)

Building Raw

Used to produce Houses, Defense Systems, and Hospitals.

Quality Production Bonus Employees Cost
Q1 +50 House Raw 0% 0 3 Gold
Q2 +70 House Raw 0% 1 5 Gold
Q3 +150 House Raw 0% 2 10 Gold
Q4 +200 House Raw 0% 3 15 Gold
Q5 +300 House Raw 0% 4 25 Gold

Final Products

Company Limit Rule: You can only build 10 companies of each Quality up to Q3.

Examples:

  • ✅ 10x Q1 Food + 10x Q2 Food + 10x Q3 Food = Allowed
  • ❌ 12x Q2 Food = NOT Allowed
  • ✅ 8x Q4 Food = Allowed (no limit for Q4-Q5)

Food Companies

Food Company

Produces Food to recover Energy.

Quality Cost Production Raw Material Employees Energy Recovery
Q1 10 Gold 100 Q1 Food 1 1 2 Energy/unit
Q2 20 Gold 110 Q2 Food 1 2 4 Energy/unit
Q3 60 Gold 120 Q3 Food 2 2 6 Energy/unit
Q4 150 Gold 130 Q4 Food 2 4 8 Energy/unit
Q5 330 Gold 150 Q5 Food 3 6 10 Energy/unit

Weapons Companies

Weapons Company

Produces Weapons for combat. Best in Round 1 (Urban Combat).

Quality Cost Production Raw Material Employees Damage Multiplier
Q1 10 Gold 12 Q1 Weapons 10 1 x1.2
Q2 20 Gold 13 Q2 Weapons 10 2 x1.4
Q3 50 Gold 14 Q3 Weapons 11 2 x1.6
Q4 150 Gold 15 Q4 Weapons 12 4 x1.8
Q5 300 Gold 19 Q5 Weapons 13 6 x2.0

Tanks Companies

Tanks Company

Produces Tanks for combat. Best in Round 2 (Land Combat).

Requirement: Must own a Q5 Weapons Factory to build Tanks factories!

Quality Cost Production Raw Material Employees Damage Multiplier
Q1 15 Gold 14 Q1 Tanks 11 1 x1.8
Q2 30 Gold 15 Q2 Tanks 11 2 x2.2
Q3 70 Gold 16 Q3 Tanks 12 2 x2.5
Q4 175 Gold 17 Q4 Tanks 13 4 x2.8
Q5 350 Gold 20 Q5 Tanks 14 6 x3.0

Aircraft Companies

Aircraft Company

Produces Aircraft for combat. Best in Round 3 (Air Combat).

Requirement: Must own a Q5 Tanks Factory to build Aircraft factories!

Quality Cost Production Raw Material Employees Damage Multiplier
Q1 20 Gold 15 Q1 Aircraft 14 1 x2.7
Q2 40 Gold 16 Q2 Aircraft 14 2 x2.9
Q3 90 Gold 17 Q3 Aircraft 15 2 x3.3
Q4 200 Gold 18 Q4 Aircraft 15 4 x3.6
Q5 400 Gold 22 Q5 Aircraft 16 6 x4.0

House Companies

House Company

Produces Houses that increase Energy capacity.

Quality Cost Production Raw Material Employees Energy Capacity
Q1 10 Gold 0.11 Q1 House 2,400 1 +50 Energy
Q2 20 Gold 0.12 Q2 House 3,600 2 +100 Energy
Q3 80 Gold 0.13 Q3 House 4,800 3 +150 Energy
Q4 150 Gold 0.14 Q4 House 6,000 3 +200 Energy
Q5 320 Gold 0.15 Q5 House 7,500 4 +250 Energy

Hospital Companies

Hospital Company

Produces Hospitals for national healthcare.

Quality Cost Production Raw Material Employees Daily Energy
Q1 20 Gold 0.02 Q1 Hospital 10,000 2 50-100 Energy
Q2 50 Gold 0.02 Q2 Hospital 20,000 3 100-200 Energy
Q3 80 Gold 0.02 Q3 Hospital 30,000 4 150-300 Energy
Q4 140 Gold 0.02 Q4 Hospital 40,000 5 200-400 Energy
Q5 350 Gold 0.02 Q5 Hospital 50,000 6 250-500 Energy

Defense System

Defense System Company

Produces Defense Systems that protect regions in battles.

Quality Cost Production Raw Material Employees Damage Reduction
Q1 20 Gold 0.02 Q1 Defense 10,000 2 5%
Q2 50 Gold 0.02 Q2 Defense 20,000 3 7%
Q3 80 Gold 0.02 Q3 Defense 30,000 4 9%
Q4 140 Gold 0.02 Q4 Defense 40,000 5 15%
Q5 350 Gold 0.02 Q5 Defense 50,000 6 20%

Special Companies

ICBM

ICBM Company

Intercontinental Ballistic Missiles - Ultimate offensive weapons for attackers!

Quality Cost Production Requirements Employees Damage Multiplier Limit
Q5 3,000 Gold 18 ICBM 30 Q5 Aircraft 6 x6.0 Max 5 Companies

ABM

ABM Company

Anti-Ballistic Missiles - Ultimate defensive weapons for defenders!

Quality Cost Production Requirements Employees Damage Multiplier Limit
Q5 3,000 Gold 18 ABM 30 Q5 Aircraft 6 x6.0 Max 5 Companies

Tips for Company Management

Pro Tips:

  • Start with Raw Material companies - they have no raw material costs
  • Q5 companies are the most efficient for production
  • Use Employees to boost production significantly
  • Check resource bonuses before deciding where to work
  • Sell excess production on the Trading Center
  • Consider relocating to high-bonus regions

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