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Latest revision as of 21:50, 5 January 2026
Equipment System
Equipment provides permanent stat bonuses to your citizen. Create equipment from resources, merge to higher qualities, and equip a full set for maximum bonuses!
Important: Equipment is account-bound - it cannot be donated, traded, or sold on the market!
Equipment Slots
Your citizen has 5 equipment slots:
| Helmet | Vest | Gloves | Pants | Boots |
Each slot can hold one equipment piece at a time. Equipment provides bonus stats based on quality and stat type.
Equipment Stats
Each equipment piece has one of three stat types:
| Stat Type | Bonus per Quality | Q5 Total |
|---|---|---|
| Damage | +0.4% per Quality | +2.0% Damage |
| HP | +50 HP per Quality | +250 HP |
| Ability | +0.1% per Quality | +0.5% Ability Damage |
Example: A Q3 Damage Helmet gives +1.2% Damage (0.4% × 3)
Equipment Qualities
Equipment ranges from Q1 to Q5, each with a distinct color:
| Quality | Color | Damage Bonus | HP Bonus | Ability Bonus |
|---|---|---|---|---|
| Q1 | Grey | +0.4% | +50 HP | +0.1% |
| Q2 | Green | +0.8% | +100 HP | +0.2% |
| Q3 | Blue | +1.2% | +150 HP | +0.3% |
| Q4 | Purple | +1.6% | +200 HP | +0.4% |
| Q5 | Gold | +2.0% | +250 HP | +0.5% |
Resources
Equipment is created from 4 resource types:
| Wood | Fabric | Iron | Coal |
How to Get Resources
| Method | Details | Notes |
|---|---|---|
| Fighting with Weapons | ~0.57% (2/350) drop rate | Random resource type per hit |
| Resource Market | Buy with Gold | 19 Gold (first 5/day), 25 Gold after |
Tip: Fight in battles using weapons to collect resources! Each hit has a small chance to drop a random resource.
Resource Market
Buy and sell equipment resources with Gold!
Access the Resource Market from the Market page.
Buying Resources
| Purchase | Price | Limit |
|---|---|---|
| First 5 per day | 19 Gold each | Daily low-tax limit |
| After 5 per day | 25 Gold each | No limit |
Note: You can only buy 1 resource at a time. Each purchase picks from a random seller's offer.
Selling Resources
| Feature | Details |
|---|---|
| Sell Price | You receive 15 Gold per resource sold |
| Daily Limit | Maximum 3 offers per day |
| Offer Size | Any amount per offer |
How it works: List your resources → Buyers purchase randomly from available offers → You receive 15 Gold per resource sold.
Crafting Equipment
Create new equipment from resources!
| Requirement | Amount |
|---|---|
| Wood | 5x |
| Fabric | 5x |
| Iron | 5x |
| Coal | 5x |
| Gold Cost | FREE |
Result: Creates a random Q1 equipment with a random slot (Helmet/Vest/Gloves/Pants/Boots) and random stat type (Damage/HP/Ability).
To Craft:
- Collect 5x of each resource type
- Go to Equipment page
- Click Create Equipment
- Receive a random Q1 equipment piece
Merging Equipment
Combine 5 equipment pieces to create a higher quality!
| Merge | Required | Cost | Success Rate |
|---|---|---|---|
| Q1 → Q2 | 5x Q1 (same quality) | 30 Gold | 100% |
| Q2 → Q3 | 5x Q2 (same quality) | 30 Gold | 75% |
| Q3 → Q4 | 5x Q3 (same quality) | 30 Gold | 50% |
| Q4 → Q5 | 5x Q4 (same quality) | 30 Gold | 20% |
Warning: Failed merges consume all 5 equipment pieces and return nothing!
Merge Rules:
- Equipment pieces must be same quality (all Q1, all Q2, etc.)
- Equipment does NOT need to be same slot or stat type
- Result is a random slot and random stat type of higher quality
Set Bonus
Equip a matching set for bonus stats!
Set Bonus Requirements:
- All 5 equipment slots filled (Helmet + Vest + Gloves + Pants + Boots)
- All pieces must be same quality
- All pieces must have same stat type
Bonus: Full matching set gives +1 equipment quality worth of stats!
| Full Set | Base Stats | With Set Bonus |
|---|---|---|
| 5x Q1 Damage Set | +2.0% Damage | +2.4% Damage (+0.4% bonus) |
| 5x Q3 HP Set | +750 HP | +900 HP (+150 HP bonus) |
| 5x Q5 Damage Set | +10.0% Damage | +12.0% Damage (+2.0% bonus) |
Tip: A full Q5 set with matching stats provides the strongest possible bonus!
Maximum Stats
Maximum possible equipment bonuses:
| Configuration | Damage | HP | Ability |
|---|---|---|---|
| Full Q5 Damage Set (with bonus) | +12.0% | - | - |
| Full Q5 HP Set (with bonus) | - | +1500 HP | - |
| Full Q5 Ability Set (with bonus) | - | - | +3.0% |
Equipping Items
To equip or change equipment:
- Go to Equipment page
- Click on an equipment piece in your inventory
- Click Equip to wear it
To unequip:
- Click on the equipped piece
- Click Unequip
Note: Changing equipment is instant and free!
Tips for Equipment
Pro Tips:
- Fight with weapons to collect resources from battlefields
- Crafting is FREE - save your Gold for merging
- Focus on one stat type (Damage, HP, or Ability) for set bonuses
- Q1→Q2 merge is guaranteed - always merge Q1 equipment
- Higher merges are risky - Q4→Q5 only has 20% success
- Save equipment for events - some events boost merge success
- Damage stat is most popular for combat effectiveness
Cost Analysis
Gold cost to create one Q5 equipment (average):
| Stage | Equipment Needed | Merges | Gold Cost |
|---|---|---|---|
| Q1 → Q2 | 5x Q1 | 1 merge | 30 Gold |
| Q2 → Q3 | 5x Q2 (need 25x Q1) | 5 + 1 merges | 180 Gold |
| Q3 → Q4 | 5x Q3 (need 125x Q1) | 25 + 5 + 1 merges | 930 Gold |
| Q4 → Q5 | 5x Q4 (need 625x Q1) | 125 + 25 + 5 + 1 merges | 4,680 Gold |
Note: These are theoretical minimums. Due to merge failure rates, actual costs will be higher!