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	<id>https://wiki.edominations.com/index.php?action=history&amp;feed=atom&amp;title=Abilities</id>
	<title>Abilities - Revision history</title>
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	<updated>2026-06-03T23:18:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.edominations.com/index.php?title=Abilities&amp;diff=1&amp;oldid=prev</id>
		<title>WikiAdmin: Wiki import</title>
		<link rel="alternate" type="text/html" href="https://wiki.edominations.com/index.php?title=Abilities&amp;diff=1&amp;oldid=prev"/>
		<updated>2025-12-26T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;Wiki import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{InfoBox&lt;br /&gt;
|title = Combat Abilities&lt;br /&gt;
|image = https://www.edominations.com/public/game/icons/ability.webp&lt;br /&gt;
|label1 = Types&lt;br /&gt;
|data1 = Medic, Destroyer, Sniper, Artillery&lt;br /&gt;
|label2 = Train Cost&lt;br /&gt;
|data2 = 0.89 [[Currency#Gold|Gold]]/day&lt;br /&gt;
|label3 = Change Token&lt;br /&gt;
|data3 = [[Events#Weekly Challenge|Weekly Challenge]]&lt;br /&gt;
|label4 = Effect&lt;br /&gt;
|data4 = Special combat bonuses&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Fighting at the battlefield has many aspects! Abilities are here to enhance your gameplay experience and allow you to choose a different approach to your fighting attributes! Same as [[Getting Started#Strength|Strength]], you are able to &amp;#039;&amp;#039;&amp;#039;TRAIN&amp;#039;&amp;#039;&amp;#039; your ability once daily for a [[Currency#Gold|Gold]] cost.&lt;br /&gt;
&lt;br /&gt;
Currently there are &amp;#039;&amp;#039;&amp;#039;4 different abilities&amp;#039;&amp;#039;&amp;#039; you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Ability Training Grounds ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs and train costs are the same for all ability types. Q4 Ability Ground provides extra points until 3,000 ability point milestone to help newer citizens catch up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Quality !! Purchase Cost !! Ability Points/Train !! Daily Train Cost&lt;br /&gt;
|-&lt;br /&gt;
| Q1 Ability Ground || 10 [[Currency#Gold|Gold]] || +1 || 0.89 Gold&lt;br /&gt;
|-&lt;br /&gt;
| Q2 Ability Ground || 20 [[Currency#Gold|Gold]] || +2 || 0.89 Gold&lt;br /&gt;
|-&lt;br /&gt;
| Q3 Ability Ground || 70 [[Currency#Gold|Gold]] || +3 || 0.89 Gold&lt;br /&gt;
|-&lt;br /&gt;
| Q4 Ability Ground || 170 [[Currency#Gold|Gold]] || +5 || 0.89 Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability Types ==&lt;br /&gt;
&lt;br /&gt;
=== Medic Ability ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #5cb85c; border-radius: 8px; padding: 15px; margin: 15px 0; background: linear-gradient(180deg, #f8fff8 0%, #e8f4e8 100%);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://www.edominations.com/public/game/tg/medic_1.webp&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; alt=&amp;quot;Medic&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players who choose to train the &amp;#039;&amp;#039;&amp;#039;Medic ability&amp;#039;&amp;#039;&amp;#039; will be able to earn free [[Energy|energy]] from battlefields as drops with a chance per hit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Must be &amp;#039;&amp;#039;&amp;#039;Level 24 or higher&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Chance: &amp;#039;&amp;#039;&amp;#039;2/350&amp;#039;&amp;#039;&amp;#039; (For lower qualities: 3/350 chance)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Rewards by Ability Points:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Ability Points !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 3,000 || Q1 Adrenaline Dose&lt;br /&gt;
|-&lt;br /&gt;
| 3,001 - 4,000 || Q2 Adrenaline Dose&lt;br /&gt;
|-&lt;br /&gt;
| 4,001 - 5,000 || Q3 Adrenaline Dose&lt;br /&gt;
|-&lt;br /&gt;
| 5,001 - 5,500 || Q4 Adrenaline Dose&lt;br /&gt;
|-&lt;br /&gt;
| 5,501+ || Q5 Adrenaline Dose&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Destroyer Ability ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #c9302c; border-radius: 8px; padding: 15px; margin: 15px 0; background: linear-gradient(180deg, #fff8f8 0%, #ffe8e8 100%);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://www.edominations.com/public/game/tg/dest_1.webp&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; alt=&amp;quot;Destroyer&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players who choose to train the &amp;#039;&amp;#039;&amp;#039;Destroyer ability&amp;#039;&amp;#039;&amp;#039; will be able to break the Defense System! Every hit from destroyers removes Health from the Defense System. When the Defense System gets broken, it triggers a &amp;#039;&amp;#039;&amp;#039;10 minute +3% damage buff&amp;#039;&amp;#039;&amp;#039; for the attacker side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trigger Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Chance !! Damage to Defense System&lt;br /&gt;
|-&lt;br /&gt;
| 10% chance || Ability Points / 50&lt;br /&gt;
|-&lt;br /&gt;
| 5% chance || Ability Points / 25&lt;br /&gt;
|-&lt;br /&gt;
| 1% chance || Ability Points / 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sniper Ability ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #337ab7; border-radius: 8px; padding: 15px; margin: 15px 0; background: linear-gradient(180deg, #f8fbff 0%, #e8f4ff 100%);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://www.edominations.com/public/game/tg/sniper_1.webp&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; alt=&amp;quot;Sniper&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players who choose to train the &amp;#039;&amp;#039;&amp;#039;Sniper ability&amp;#039;&amp;#039;&amp;#039; will be able to fasten the hitting process! When the sniper ability triggers, if you have enough armory, it will consume all your remaining [[Energy|energy]] and accumulate all that damage in &amp;#039;&amp;#039;&amp;#039;1 massive Hit!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trigger Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; the ability activates&lt;br /&gt;
* Each trigger increases damage: &amp;#039;&amp;#039;&amp;#039;(Skill Points x 20) x Hits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #e8f4ff; padding: 10px; border-radius: 4px; margin: 10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
2,000 Sniper Points x 20 = 40,000 x 200 (full energy hit) = &amp;#039;&amp;#039;&amp;#039;8,000,000 extra damage!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artillery Ability ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #f0ad4e; border-radius: 8px; padding: 15px; margin: 15px 0; background: linear-gradient(180deg, #fffef8 0%, #fff8e8 100%);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;img src=&amp;quot;https://www.edominations.com/public/game/tg/arti_1.webp&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; alt=&amp;quot;Artillery&amp;quot;&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players who choose to train the &amp;#039;&amp;#039;&amp;#039;Artillery ability&amp;#039;&amp;#039;&amp;#039; will be able to increase their damage output in battlefield. As long as you train this ability, you gain passive damage increase!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trigger Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; the ability activates&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5% extra damage&amp;#039;&amp;#039;&amp;#039; on trigger&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill Points x 0.0015&amp;#039;&amp;#039;&amp;#039; = number of mortars on trigger&lt;br /&gt;
* Minimum: &amp;#039;&amp;#039;&amp;#039;1 mortar&amp;#039;&amp;#039;&amp;#039; per trigger&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #d4af37; border-radius: 8px; padding: 15px; margin: 15px 0; background: linear-gradient(180deg, #fffef0 0%, #fff8dc 100%);&amp;quot;&amp;gt;&lt;br /&gt;
There is an option to change your ability in case you want to explore other attributes!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How to Change:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Under the [[Missions|missions]] panel, find the icon displaying your current ability&lt;br /&gt;
# Click on it to open the ability selection window&lt;br /&gt;
# You need an &amp;#039;&amp;#039;&amp;#039;Ability Change Token&amp;#039;&amp;#039;&amp;#039; to switch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; Your ability points will &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; be lost! You will continue training from the same points when you change ability.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earn Ability Change Token:&amp;#039;&amp;#039;&amp;#039; Complete the [[Events#Weekly Challenge|Weekly Challenge]] &amp;#039;&amp;#039;&amp;#039;30,000 hits stage&amp;#039;&amp;#039;&amp;#039; reward.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability Strategy Guide ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Ability !! Best For !! Playstyle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; || Free-to-play players || Earn free energy to sustain longer fights&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Destroyer&amp;#039;&amp;#039;&amp;#039; || Team players || Help break enemy defenses for your side&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039; || Burst damage dealers || Massive single-hit damage potential&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Artillery&amp;#039;&amp;#039;&amp;#039; || Consistent fighters || Reliable damage increase over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 4px solid #d4af37; padding: 10px 15px; margin: 15px 0; background-color: #fffef0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro Tips:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Train your ability &amp;#039;&amp;#039;&amp;#039;every day&amp;#039;&amp;#039;&amp;#039; - consistency is key&lt;br /&gt;
* Purchase higher quality grounds when you can afford them&lt;br /&gt;
* Medic is great for new players who need free energy&lt;br /&gt;
* Sniper works best with high [[Energy]] capacity&lt;br /&gt;
* Destroyer helps your entire country/alliance&lt;br /&gt;
* Artillery provides steady damage increase&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Training]] - Train strength and abilities&lt;br /&gt;
* [[War]] - Use abilities in combat&lt;br /&gt;
* [[Equipment]] - Enhance combat effectiveness&lt;br /&gt;
* [[Events#Weekly Challenge|Weekly Challenge]] - Earn ability change tokens&lt;br /&gt;
* [[Military Unit]] - Coordinate abilities with teammates&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|title = Combat System&lt;br /&gt;
|group1 = Fighting&lt;br /&gt;
|list1 = [[War]] • [[Abilities]] • [[Equipment]]&lt;br /&gt;
|group2 = Progression&lt;br /&gt;
|list2 = [[Training]] • [[Getting Started#Strength|Strength]] • [[Getting Started#Military Rank|Military Ranks]]&lt;br /&gt;
|group3 = Teams&lt;br /&gt;
|list3 = [[Military Unit]] • [[Alliance]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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